![]() Players can expect new maps, characters, Easter eggs, and other great updates in the near future. But our content/art teams are free to work on new content, and that’s what we’ve been doing. ![]() ![]() We’ve also nearly doubled our team size to help with this issue. That’s what all of our engineers are focusing on. Our number one priority right now is stability and squashing bugs. Keltner later talked about what to expect from Friday the 13th in the future: However, we have reinvested that profit directly back into F13 in the form of new content (maps, characters, etc) and our ongoing server costs. As for being profitable, we were in the black quickly. ![]() The total we spent creating this game, would only cover half the animation budget for AAA games. ![]()
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